01

Aviation · Staff iOS Engineer · 2025—Now

Offline-first flight platform

Designing a resilient iPad experience for charts, maps, and flight-critical workflows across unreliable networks.

Challenge
Make large, changing chart data dependable without assuming a network connection.
Contribution
Mobile architecture, offline catalog flows, map rendering, download UX, and performance.
What stayed with me
Offline is not a fallback mode. It is the base product; online data should enhance it.
  • Swift
  • SwiftUI
  • Map rendering
  • Offline systems
02

Consumer video · iOS Engineer · 2020—2021

Creative tools at scale

Helped take a template creation experience from zero to one, with a focus on rendering, modularity, and predictable state.

Challenge
Help creators move from an idea to a reusable video template without exposing rendering complexity.
Contribution
Template workflow, state architecture, SDK modularity, feature isolation, and debugging.
What stayed with me
Creative tools feel simple only when their state model is explicit and their feedback is immediate.
  • Swift
  • Objective-C
  • Rendering
  • Architecture
03

Consumer fintech · Founding iOS Engineer · 2025

A calmer relationship with money

Built a reflective money journal from the first screen through launch, turning complex behavioral signals into an approachable product.

Challenge
Turn spending reflection into a habit without making the product feel clinical or judgmental.
Contribution
Founding iOS engineering, SwiftUI product architecture, concurrency, and launch execution.
What stayed with me
A zero-to-one product needs an architecture that protects momentum, not one that predicts every future.
  • SwiftUI
  • Concurrency
  • Product engineering